And on top many known networks who propose Metaverse experience are still very primitive, not graphically attractive, avatars with lego heads are not very appealing. Therefore the public is not in a hurry to buy the gadgets, or register the accounts to get into some “gaming reality”. There are several unattractive factors: usually the participation in Web3 media network demands special gadgets, knowledge how to, and registration of the account. Public is intrigued by Web3 or metaverse but still very reserved from using it. Users can choose their characters or avatars from the variations of the 3d models, imitating real people, and not some extraterrestrials, or humans from the feature.Īll these elements made interactive experience more and more attractive to the public. ![]() Today we are at the stage where primitive environments or spaces became realistic, allowing users to manipulate photos and videos. Then these technologies developed and became more and more realistic, games transformed into new decentralized social media networks. This version of Web3 started in the gamer’s world where imitation of reality was the primary factor to engage the public to play. These Web3 environments, or spaces are some sort of imitation of reality. That is why in Web3, or Metaverse, we call these environments – spaces. (Web2), we can use an architectural structure, and place in this 3d environment texts, images, videos, animations, and 3d objects. Web3 allows us to see the same elements but in 3d, and instead of white background, usual for websites In other words, what we see on a web-site: text, images, videos, java scripts to animate some elements – all these elements of publication we see in 2d – Web2. ![]() Web3 magazine is a 3d version of magazine. She saw this new Web3 technology as great possibilities to offer to the readers new interactive experiences, showing texts and images in a 3d environment. She found a way to adapt this new technology to publishing. ![]() First series of the Web3 articles were published on new Metaverse social media network September 20, 2022.įirst Metaverse Magazine idea belongs to Eleonora de Gray, Editor-in-Chief of RUNWAY MAGAZINE. RUNWAY MAGAZINE at the beginning of September 2022 launched the First Metaverse or Web3 publications dedicated to Paris, New York and Milan Fashion Weeks.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |